The Spaceship Architecture Kit for Borderlands 3.
I was part of the strike team that was assembled to create the sci fi architecture kit that would be used across the game. It was a huge team effort.
I was responsible for taking the walls, the window kit, the pipe kit, and assortment of kitbashable tech/greeble kit, from blockout to final texture UV/mapped model.
Dan Kinnear was responsible for creating the Trim Sheet and Tiling Textures.
Jun Choi was responsible for creating the floors and ceilings.
Asia Hawkins created the one to one doors for the kit, as well as provided mapping support for the larger walls.
Adam Yabarra provided concept.
Big shout out to the Level and Lighting Artists that made our kit look good. Carl Shedd, Brad Sierzega, Craig Harrison, Stephen Cole, Piet Braun, and Angelica Parent
https://www.artstation.com/dan_kinnear
https://www.artstation.com/junchoi
https://www.artstation.com/asiachase
https://www.artstation.com/rcollective